![]() ![]() With a good enough/coordinated rotation you could basically keep a tank alive forever, and devs eventually had to start balancing raids around the existence of rotations. After you cast CH, you'd meditate to regain mana while the rest of the chain took their turn casting, until it was your turn again. But players quickly figured out it was overpowered as hell on raids by having multiple clerics chain casting CH with a few second gap between casts, calculated depending on the damage output of the raid boss. ![]() ![]() ![]() So it wasn't really that useful in groups unless you were fighting easy content, since you'd either run out of mana or heal too slowly. Complete Heal rotations in Everquest is a personal favorite.ĬH would fully heal a player regardless of maximum health, but was balanced by having a high mana cost and 10 second cast time.
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